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Sony Santa Monica Studios June 2016 - present
3D Artist – outsource modeling
Model and texture character , weapon and environment assets for Playstation 4 console game God Of War. Creating character and environment proxies and examples to support external vendors. Adding LODs and collisions to environment assets. Implement outsourced assets into the game engine. Work with environment and character teams to adjust in coming assets as needed.
NCSOFT ArenaNet June 2015 – June 2016
Created 3D character models and textures for MMORPG game Guild Wars 2. Sculpted high poly models and retopologized to low poly in-game geometry. Created hand painted textures that complies with the in game dye system.. Designed character outfit details and hairstyles. Applied skin weights for assets to be used in animation.
Phoenix Online Studios 2012 - 2014
Character / Environment Artist
Modeled, textured and designed characters and environment assets for PC games using Zbrush, Maya, and Photoshop. Baked textures and light maps for environments using Maya and Mental Ray.
God Of War (Playstsation 4, to be released)
Guild Wars 2 : Heart of Thorns (PC 2015)
Moebius: Empire Rising (PC 2014)
Creating detailed characters and environment objects that adhere to the concept arts and the established art styles. Creating models and textures within polygon and texture memory limits. Collaborating with concept artists to visualize and design game assets. Character rigging and skinning.
Applications: Pixologic Zbrush, Autodesk Maya, Substance Painter, Adobe Photoshop, Quixel Ndo, 3D-Coat, xNormal, Headus UVLayout, Marmoset toolbag
Programming languages: C#, Java, Mel, Python
Rochester Institute of Technology - MFA in 3D Computer Art
City University of New York - BA in Computer Science, Fine Art minor